Call Break Rules
- 14 players, a standard 52-card deck, 13 cards each. Spades (♠) are always trumps.
- 2The table starts when 4 real players have joined at the same entry fee. Your entry is only charged once the table is full.
- 3Before each round every player makes a call: how many tricks they will win (the allowed range, e.g. 1 to 8, is shown at the table).
- 4The player after the dealer leads the first trick; the winner of a trick leads the next. Spades can be led at any time.
- 5You must follow the suit that was led, and play a higher card of that suit if you have one (unless the trick has already been trumped).
- 6No card of the suit led? You must play a spade — higher than any spade already in the trick if you can. If you can't beat it, you may play any card.
- 7The highest spade wins the trick; if no spade was played, the highest card of the suit led wins.
- 8Scoring each round: win at least your call and you score your call plus 0.1 for every extra trick (call 3, win 5 = 3.2). Win fewer and you lose your call (−3).
- 9After the last round (usually 5) the highest total wins. The prize pool is split by final place (for example 1st 70%, 2nd 30%). Equal totals share the prizes of the places they cover.
- 10You have 15 seconds per call or card. If time runs out a card is played for you (the lowest legal card); miss twice in a row and your cards are played quickly until you act again.
- 11Cards are shuffled with a cryptographically secure random generator on our server and every card is validated — nobody sees your hand but you.
Prize pool = 4 × entry − 5% platform commission, split by final place: 1st 70% · 2nd 30%. Technical failures are refunded.